Chaining "Skill Atoms" together (Dan Cook's Game Loops Schema) creates a chain of player's learned skills, allowing designers to track player progress and identify how different states of skill mastery impact game engagement - Following interests still needs discipline.
Each skill can be in one of these 5 states:
Each play a role in shaping the player's experience. A key insight is that burnout serves as a clear indicator that a game might be losing the player's attention, guiding designers to address and fine-tune their games more accurately.
: is boredom (flow state) like burnout? Is burnout a flow state problem? Look at the article to see what Dan says.
#toolong #zt