Dan Cook introduces a model ((Some models are wrong but still helpful #citation)) for game design pivoting on human psychology, countering the traditi...
Dan Cook proposes a schema model for game loops that consist of a sequence ([[201908281326 Chris Crawford conversation model]]): - Decision - Action -...
Chaining "Skill Atoms" together ([[202312291328 Dan Cook's Game Loops Schema]]) creates a chain of player's learned skills, allowing designers to trac...