Finale Beat

Written: September 16, 2020 at 8:43 PM
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We're almost done! This last multi-scene beat (15 Story Beats) - there's one single-scene beat next - is mostly a showcase of how the character has changed. They still have all those plot things than need to be wrapped up, and now that they've changed, they're equipped to actually wrap them up.

Below is a great way to make sure your finale is gripping. It's essentially a mini-book nested right in the ending of your novel.

  1. Gathering the Team: This is a Setup (The Setup Beat) beat where the hero plans, gathers resurces and/or puts together their team.
  2. Executing the Plan: This is basically a Fun and Games (Fun and Games Beat) section - the promise of the premise of the ending.
  3. The High Tower Surprise: Here's one of those kick-back events like the Catalyst (The Catalyst Beat) or All is Lost (All is Lost Beat). Surprise! Now what are you going to do about it?
  4. Dig Deep Down: All traumatic events need a good Debate (Debate Beat).
  5. The Execution of the New Plan: And then, super meta though it is, here's the actual Finale sub-beat of the Finale beat. They gotta do it right. Resolve the theme, etc.

Once the new plan has been executed, you need to slow down and get the reader adjusted to the calm. The Final Image (Final Image Beat) beat does this.

Citations

#toolong #writing