The Fun and Games beat is the "promise of the premise." Harry Potter (Harry Potter and the Sorcerer’s Stone) is about a school for wizards. Hunger Games ((The Hunger Games #citation)) is about a bunch of kids duking it out battle royale style. Redemption of Emerick (Hidden in the Sight) is about a former crime lord raising a university from obscurity. Cars 3 ((Cars 3 #citation)) is about an old racer struggling to stay on top of his game.
As introduced in the Break Into 2 (Break Into Act 2 Beat) and B Story (B Story Beat) beats, the hero should be trying to achieve their external wants in the wrong way. You get to show that here. A lot.
There are only two directions this beat can go - up or down. If up, the hero is thriving in this new Act 2 world. If down, they are floundering in the Act 2 world.
This is a multi-scene beat - in fact, it's about 30% of your book - that goes from the Break into 2 beat all the way up to the Midpoint (Midpoint Beat).
#toolong #writing
The *Save the Cat* ([[202009131419 Save the Cat! Writes a Novel]]) outline is made up of 15 story beats that focus on bringing the main character thro...
The Midpoint is a special single-scene beat that serves a whole lot of purposes in the *Save the Cat* ([[202009131419 Save the Cat! Writes a Novel]]) ...
Act 2, with all its length and turning points, can get a little confusing as to what goes where. In an attempt to simplify things a bit, let's summari...
We're almost done! This last multi-scene beat ([[202009132005 15 Story Beats]]) - there's one single-scene beat next - is mostly a showcase of how the...