To break into Act 2 effectively, Act 2 needs to be different enough from Act 1 that it can be broken into. Act 2 is a new world, an upside down world, the antithesis to Act 1.
Act 2 is defined as the hero trying to solve their problems introduced (The Setup Beat) and debated (Debate Beat) in Act 1 the incorrect way. They have a want (Characters Must Change for Gripping Stories) - some external goal - that they will be working towards. But the want won't fix their problem, their need will.
But because changing internally (The Lord works from the inside out) is so much harder than focusing on an external goal, Act 2 needs to show the hero striving toward that external want, all while not finding the satisfaction they're actually looking for.
To summarize: for the hero to Break Into 2, they need to proactively step into the challenge of fixing their problem, but do so in the wrong way.
It's a single scene beat.
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