Verbs - inputs on the controller - are the only ways that we can communicate with a video game. Abstracting that concept a bit further, the verbs, such as playing a card or rolling dice, are the only ways that we can communicate with a board game.
Because of this limitation, verbs - actions - are the only way that we can converse with game systems. They are deaf to all other forms of communication. This limitation makes games extremely action oriented.
Because even though we can receive many more forms of stimulus from the game - through audio, video, haptic feedback, etc. - the game can only "hear" the registered inputs on the input device.
It has rules and responses pre-programmed to "speak back" when specific inputs are received.
#gamedesign #toolong
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