Chris Crawford spoke of the value of genuine conversations in the context of helpful learning. It's a tight feedback (Negative and positive feedback loops) loop of information transfer. Specifically helpful in only sharing information back and forth which is relevant to the subject at hand.
This is the same model as the transfer of information in general information theory #zt. It's the basic model that helps reconnect a disconnect (Strong communication builds healthy connections), and can be conceptually applied to many domains.
#toolong
Myst and similar games throw the player into an unknown world with very little hand-holding. They are given very few direct appeals to what the purpos...
The value of teaching is not necessarily obvious when we realize how important it is for the learner ([[201908242228 Conceptually conversing with the ...
The role of a mentor in a learning environment is to have conversations with the learner. The extremely tight feedback loop of the conversation helps ...
Reading between the lines of the *Hyper Light Drifter* mechanics ([[201908271208 Hyper Light Drifter incentivizes reckless play]]) and Alfie Kohn's wa...
In *How Children Learn*, Holt tells a story of a child learning to swim by stepping in and out of safety. He would cling tightly to Holt while not fee...
Petri Nets are a type of graph used to design and analyze concurrent distributed systems. Anything that have multiple moving parts that are dependent ...
I modeled Chris Crawford's conversation ([[201908281326 Chris Crawford conversation model]] crawford conversation model) model in Petri Nets ([[201909...
> It is schools that are the newfangled notion, the untested fad, the violator of tradition. - *Chris Crawford* John Taylor Gatto makes a very strong...
Because the basis of all learning is meaningful connections ([[202003041041 Learning is meaningful connections]]), it's important to make sure that yo...
Stock markets are (theoretically ([[202007231120 An Introduction to Complex Adaptive Systems]])) a visualized expression of all participating trader's...
Verbs - inputs on the controller - are the only ways that we can communicate with a video game. Abstracting that concept a bit further, the verbs, suc...
If stock charts are the emotional reflection of all of the participants that trade that ticker ([[202003072159 Stock Market as a conversation]]), then...
### Loops Game loops are a way to conceptually think about the repeated actions a player takes when interacting with a game system. Dan Cook breaks t...
Dan Cook proposes a schema model for game loops that consist of a sequence ([[201908281326 Chris Crawford conversation model]]): - Decision - Action -...
Strict game rules funnel player decisions into narrow channels ([[202312270950 The solve approach seeks optimal outcomes]]), limiting opportunities fo...