There are two phases to learning a new skill, both are important and organically shift from one to the other.
Discovery Phase - This is unstructured and involves a lot of experimenting with the rules. The purpose is to find the limits of the system and what's allowed within it. This is typically an inefficient (Inefficiency is where we learn best) process of poking around, and is very internal.
This relates to the Toy and Puzzle categories.
Performance Phase - This is when the limits of the system are known well enough that you begin to set personal challenges to see how well you can perform within the known system. It doesn't need to be known perfectly well to start performing.
This relates to the Contest and Game categories.
An example would be the extreme difference between casual play and speedrunning of Breath of the Wild. Causal play is about discovery, while speedrunning demonstrates mastery of those discovered systems.
#education #gamedesign #play #toolong
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