Final Fantasy VII - dperry analysis

Written: December 2, 2025 at 12:37 AM
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INTRO

  • What impressed you? (missing information here)
  • What would you change? (missing information here)
  • How could it be better? (missing information here)

GETTING GOING

  • What impressed you? Materia tutorial noted as now intuitive after initial learning: "Materia is incredibly intuitive to me now but it obviously wasn't always curious to see how they explain it" (59:44).
  • What would you change? Weapon shop hard to find due to translation: "upstairs that is not the best translation meaning it's not super easy to find the weapon shop man" (1:03:38).
  • How could it be better? Improve translation clarity for navigation like weapon shop (1:03:38).

FUN

  • What impressed you? Sucked into story/setting unlike other FF: "I don't really know if the story here is more compelling to me based on the setting and I've just got sucked in ... I would normally be like I'm so bored just gets to more like combat or something like that and I felt that with other final fantasies but I don't know why this one in particular I don't feel it" (1:06:04-1:07:03); combat fun: "combat system is fun maybe a little more simple than uh I think a lot of people would give it credit for" (1:27:36); sound effects loved: "love the sound effects in this game they're just somewhere between 16 bit and high quality" (1:27:03); boss music: "boss battle music so good" (1:40:27); mini game interesting: "interesting mini game" (1:36:40).
  • What would you change? Combat simpler than expected, not fast-paced: "this game is definitely not fast-paced ... it's definitely not passp" (1:25:34-1:25:48); constant stops break roll: "you're going to be constantly stopped so if you're like on a roll don't be just be cool" (1:27:25).
  • How could it be better? Accept constant stops for cool setting/combat (1:27:25); make combat less simple or more paced up (1:25:48, 1:27:44).

VISUALS

  • What impressed you? Visuals stunning for PS1 limits: "the visuals are stunning and what they were able to do with the PlayStation storage space on each CD is pretty great ... most of it's just storing the uh the background images um very expensive game because of that" (2:00:03-2:00:23); lower res/frame rate better: "playing it at the lower resolution was better um things Pixy and at the frame rate that was lower I think is good" (2:00:23).
  • What would you change? Pre-rendered videos use lower res characters: "this pre-rendered video has lower res characters instead of the combat ones they should have they should have pre-rendered it with the Combat Characters character models interesting production Choice" (1:42:54).
  • How could it be better? Pre-render with combat character models (1:43:00).

INTELLIGENCE

  • What impressed you? (missing information here)
  • What would you change? Characters not unique in combat/materia: "one of the larger criticisms of this game is that the characters are not unique ... their magic their combat usefulness they're not unique so you just kind of make whoever you're going to make uh via the materia" (1:28:10-1:28:46).
  • How could it be better? Add limitations to magic use per character: "it be really interesting to see some if this game's design would be better if there was more limitations to how you used um how you could use Magic on these guys" (1:29:03); mods for specific magic per character (1:29:48-1:30:01).

IMMERSION

  • What impressed you? Sucked in by story/setting: "I've just got sucked in" (1:06:14); narrative heavy carries well: "this one is so narrative heavy with so little interaction in comparison uh and it's carried out through the through the years I think is really a a testament to the traditional storytelling um that gameplay mechanics and stuff and a linear story line still have a lot of pull" (2:01:04-2:01:18); overall extremely good quality: "this game is really good um it's really good still uh it's got flaws it's aged some uh but it's it's extremely good quality" (1:59:17).
  • What would you change? Explanations feel mundane/calm before storm: "this stuff all the explanations of the monitors and things ... definitely gets a little I don't know it's feeling a little mundane right now the Cal before the storm and then kicks you in the storm like I was prepped for this but then it's like we got to slow down speech back up again" (1:13:19-1:13:47).
  • How could it be better? Balance pace to avoid slowing after prep (1:13:53); keep narrative pull strong (2:01:12).

CAMERAS

  • What impressed you? (missing information here)
  • What would you change? Joystick toward camera unintuitive: "controller I pulled the uh joystick towards the camera but I should have just continued to help forward apparently cuz in this particular case it's like dang controls wrong" (1:22:47-1:23:15).
  • How could it be better? Make forward movement consistent regardless of camera pull (1:23:01).

CONTROLS

  • What impressed you? PS controller D-pad easier than stick default: "with PlayStation controller it's it's easier to use the d-pad than it is on other controllers like you can use the stick pretty easily but it's not the default where your hand goes" (1:52:54-1:53:05).
  • What would you change? Joystick/camera control unintuitive: "controls wrong" (1:23:15); save system time-consuming: "I wonder if the save system could also be streamlined there seem to spend a lot of time saving stuff" (1:31:35).
  • How could it be better? Streamline save system (1:31:35); default to easier inputs like D-pad (1:53:00).

IDEAS

  • What impressed you? Materia equip affects stats: "I never noticed the equip effect that it messes with your your basic stats to equip stuff so that's interesting" (1:00:58); row system for damage: "they have a distance kind of thing where if you're if you're in the front row you take more damage but you can deal more damage with melee but Barrett doesn't have melee attacks he only has long range attacks so he has more effect by standing in the back row" (1:23:52-1:24:18); Silk slows timer: "that Silk thing made my timer go slower I think which is clever it's a good setus effect annoying but a good one" (1:21:48); poison doesn't persist intuitively: "they don't seem to be poison it's convenient wonder why they made that decision" (1:32:59); bomb mini game involved: "wonder the purpose of the mini game for it to be as involved as it was" (1:36:56-1:37:06); combat system interesting: "the combat system is interesting" (1:59:33).
  • What would you change? (missing information here)
  • How could it be better? Make poison persist for more detriment: "seems more intuitive that they would have to deal with it it would make poison certainly a lot more detrimental if every couple of steps you took or something took out a one HP" (1:33:06-1:33:21).

MEMORY

  • What impressed you? Game really good, easy to script/review: "this is a really good refresher cuz I haven't played it in so many years but um I'm not going to have hard time writing the script for this game uh this game is really good um it's really good still" (1:59:05-1:59:26); wants more implicitly via positive wrap-up before next game.
  • What would you change? Aged flaws: "it's got flaws it's aged some" (1:59:26).
  • How could it be better? Context of 1997/2006 PS1 limits highlights quality: "It's always important to look in context or how things were work done in context of the year ... I think this came out in 2006 I'm not entirely sure so if it is it's the same year as aering of time" (1:59:45-2:00:03). High-point in 50 words: "narrative heavy with stunning visuals, interesting combat, deep story layers; extremely good quality still holds up" (synthesis from 1:59:17-2:01:18).