Witcher 3 - dperry analysis

Written: December 2, 2025 at 12:01 AM
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INTRO

  1. What impressed you? "well that was a pretty solid intro I'm hooked" (4:27). "that's pretty incredible looking so I've got about two and a half hours today" (3:04-3:21).
  2. What would you change? (missing information here)
  3. How could it be better? (missing information here)

GETTING GOING

  1. What impressed you? "I basically know almost nothing about the witchers... I never played any of the W other Witcher games" (7:52-8:17) yet "I imagine I'll get it figured out" (22:10). "G sign post fast travel" (56:50). "I finally feel like I'm doing something choosing to do something instead of just being led one step to the next" (58:27-58:33).
  2. What would you change? "this camera is a little fast for me controller settings mouse sensitivity in game 60% let's try that that's a little better" (9:07-9:22). "this is my least favorite part about RPGs just so much management" (38:12-38:17).
  3. How could it be better? "there's just a lot of menus you're finally ready let's just drop it all on you man" (1:29:03-1:29:09). "this game's tutorial is longer than I to Al have the patience for you'd really have to want to be part of the world" (1:09:47-1:09:59).

FUN

  1. What impressed you? "geralt's got a solid snake voice" (12:01). "this world is just like deep kind of overwhelming feeling" (45:25-45:37). "I respect the monsters I fight type thinging" (1:14:46-1:14:52). "was a fun stream about let's see two and a half hours yeah that's about what I expected" (2:27:48-2:28:02).
  2. What would you change? (missing information here)
  3. How could it be better? "What would have added to the fun?" (missing information here)

VISUALS

  1. What impressed you? "this game is freaking stunning it's beautiful" (9:52). "Mountain Pass is beautiful as ever" (9:00). "this game's pretty and audio voice acting is pretty great" (27:44). "the world is Big it feels overwhelming... this is deep and messy and crafted handcrafted" (2:28:42-2:29:15).
  2. What would you change? (missing information here)
  3. How could it be better? (missing information here)

INTELLIGENCE

  1. What impressed you? "this stuff is cool... The Witcher being a Witcher uh out in the woods" (1:15:21-1:15:28). Enemies like Griffin: "damn it's fast" (1:34:45), "that thing gnarly" (1:33:16).
  2. What would you change? (missing information here)
  3. How could it be better? (missing information here)

IMMERSION

  1. What impressed you? "it feels it feels like a world that I'm in rather than like a little system or something" (2:16:03-2:16:18). "I definitely understand the pole of the RPG world and stuff it's very well realized" (43:06-43:12). "imagine when this game opens up and I can just play that'll be pretty cool" (1:17:16-1:17:26). "my horse is pretty rad I've got my own goals and I'm doing my own thing" (1:17:26-1:17:33).
  2. What would you change? "I'm kind of getting to the point where I just kind of want to like play the game they're still giving me Exposition" (35:03-35:09). "just so much management" (38:17).
  3. How could it be better? "how long's how long does this take until it suddenly opens up cuz this is like an open world game game right" (43:12-43:26). "I still don't just love RPGs but it's not not for the quality of them... there's a lot of investing in this world investing in the people investing in learning all the places and names and stuff and uh that definitely takes effort um and attention" (2:28:16-2:28:42).

CAMERAS

  1. What impressed you? (missing information here)
  2. What would you change? "this camera is a little fast for me" (9:07).
  3. How could it be better? (missing information here)

CONTROLS

  1. What impressed you? "the combat seems okay" (2:29:32-2:29:38). "Did you feel 100% of any mistake was your fault" (missing direct, but player dies and says "don't die that's what I'm learning" (2:25:48)).
  2. What would you change? "I don't remember how to heal myself" (47:29, 57:40). "don't remember how to do that" (48:03). "don't remember how to open the map" (1:18:49). "not remember how to dress" (2:00:46).
  3. How could it be better? "Is it genre specific, what other games could learn from this?" (missing information here). "How is the in-game interface?" (missing direct synthesis beyond menus criticism).

IDEAS

  1. What impressed you? Witcher senses: "death using Witcher senses so like everything's just like right over here you know" (1:11:28-1:11:34). Tracking/investigation: "so this stuff is cool" (1:15:21). Crafting: "to create an item you need the right ingredients" (1:26:38). Place of power: "place of power should draw from it" (1:39:31). "sign post fast travel... that's a good resource limitation" (56:50, 1:23:51). Could customize: armor/clothes choices (1:59:04-2:01:33).
  2. What would you change? (missing information here)
  3. How could it be better? (missing information here)

MEMORY

  1. What impressed you? "which of three is a good game I see why it's on the list" (2:30:11-2:30:19). "Do you want to play more?" implied by "I'll definitely need to do a video about this one" (2:29:45).
  2. What would you change? (missing information here)
  3. How could it be better? (missing information here)

High-point (50 words): Deep messy handcrafted world, stunning visuals, Witcher senses/investigation hooks, noble Geralt in overwhelming filth/war, horse Roach rad, own goals after tutorial. (38 words)