Breath of the Wild - dperry analysis

Written: December 1, 2025 at 11:39 PM
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INTRO

  1. What impressed you?
    The slow, quiet start without action or music allows time to get used to controls: "they start the game out so slow and hold the speak slate up to the P I don't even know if slow is the right word they they start the game out not action oriented they they give you time to just get used to the controls in a really quiet there's no music um you got to get your little smartphone here and start playing around with it" (4:26). The iconic vastness shot captures the game's feel: "this scene oh my gosh I mean they showed this in the credits or in the in all the trailers and everything for when this game came out it's the de facto this is this is what this game is I think they managed to capture the way this game feels in this single shot so well that vastness the openness" (5:38).

  2. What would you change?
    (missing information)

  3. How could it be better?
    (missing information)

GETTING GOING

  1. What impressed you?
    Contextual teaching of mechanics only when picking up items: "instructions for everything they don't teach you how to get a bow or to use the bow until you pick up the bow they don't teach you how to use your Shield until you pick up a shield they don't teach you how to swing a weapon until you pick up a weapon that's pretty great" (15:48). Sheikah Towers as beacons: "the shika Towers act as fantastic beacons on the map map to to draw you around the map so if you're if you're not super interested in or feeling lost in any particular structure off in the distance um then the shika Towers the way they they light up at night and they're so easy to see" (16:20). Tutorial as microcosm: "this tutorial is up there as far as I've seen so far this is up there as maybe the best tutorial ever made... what what do you do in the rest of the game that you don't do at least once in the tutorial there's talking to people there's combat there's bow an arrow... shrines shika Tower cutcenes um fast travel... crafting... cororo leaes you make rafts" (44:23).

  2. What would you change?
    Controls need fixing: "I always have to re learn the controls when I pick this game up again they're they're slightly non-intuitive um I'm really not sure the best way to to fix those" (5:31). Collecting all abilities at start: "I don't know that I love the collect all of your abilities at the beginning of the game thing" (25:31). Fast travel: "I also am not sure that I love fast travel and yet I use it all the time but I feel like it takes away from the exploring" (30:48).

  3. How could it be better?
    Improve controls like in Tears: "the the thing where you control magnesis they absolutely made that better the controls are just so much better in tears of the Kingdom... if I could just mod breath of the wild to have the controls of um... tears of the Kingdom that'd be great" (26:11).

FUN

  1. What impressed you?
    Blown away initially, wife played non-stop and got good at combat: "just was absolutely blown a wide blown away by this game... my wife who will play video games sometimes but it's not her favorite pastime would play this game like Non-Stop and she actually got good at combat" (3:01). Kid loves physics puzzles: "my 5-year-old loves them because they all make intuitive sense because he understands the basics of physics" (27:24). Zelda nerd excitement on plateau: "the Zelda nerd me just loves this this Plateau area I mean I think most people are like this" (10:52). Feels like old friend: "haven't played this game in a while uh it's definitely feels like coming back to an old friend" (1:01:40).

  2. What would you change?
    Combat mixed: "the combat I I have mixed feelings about the combat" (8:35). Less crafting: "I don't really like crafting systems I I don't mind them but I don't love them" (42:07).

  3. How could it be better?
    (missing information)

VISUALS

  1. What impressed you?
    Art direction incredible: "The Fog the way things fade off into the distance and they're like layers of colors more saturated closer to the camera the art Direction in this game is just incredible I think it's one of the most beautiful games I've ever seen" (6:04). Environmental storytelling: "a lot of games do environmental storytelling that is definitely not new to this game" (9:45).

  2. What would you change?
    (missing information)

  3. How could it be better?
    (missing information)

INTELLIGENCE

  1. What impressed you?
    Master mode changes approach: "I played this game on Master mode for a while and the game is completely different because the enemies are so much harder you just kind of avoid them" (34:38). Good case study for enemy health adjustments: "if you want to do a case study on what adjusting enemy enemy enemy health and regenerating health does how a player approaches it this is a pretty good game for that" (35:03).

  2. What would you change?
    (missing information)

  3. How could it be better?
    (missing information)

IMMERSION

  1. What impressed you?
    Open world freedom, time flies in world: "everything supports that core Focus except for a few exceptions like the Fast Travel... it's just so fun to just be in the world be in the wild right that's that's what makes this game feel so great" (55:38). Nonlinear exploration like original Zelda: "how well they've they've captured so much of the original Zelda's open world nonlinear exploration kind of feel in this game" (3:36). Hour flies by in tutorial: "apparently it takes me an hour or so to get through this tutorial I kind of feel like that's been my experience every time I've started this game takes me about an hour" (1:02:23).

  2. What would you change?
    Fast travel breaks exploring: "Fast Travel doesn't have any limitations or stuff like that" (55:44). QoL in TotK contrary to core: "there there are several um Quality of Life additions to tears of the kingdom and breath of the wild that are contrary to the core the core theme" (31:10).

  3. How could it be better?
    Limit fast travel to enhance exploring: "I feel like it takes away from the exploring" (30:55).

CAMERAS

  1. What impressed you?
    (missing information)

  2. What would you change?
    Camera manipulation hard for newbies: "this is the part where anyone that's not familiar with how games work seems to have a really hard time with this because it takes all of that uh camera manipulation" (19:43).

  3. How could it be better?
    (missing information)

CONTROLS

  1. What impressed you?
    Fluid combat with lock-on: "the combat is fine you know it's it's it's good enough right it's it's pretty fluid and flexible it's not super Snappy um it's got good lockon on mechanics" (1:04:26). Contextual tutorials work well.

  2. What would you change?
    Non-intuitive, relearn every time: "I always have to re learn the controls when I pick this game up again they're they're slightly non-intuitive" (5:31). Magnesis better in TotK: "the controls are just so much better in tears of the Kingdom" (26:19). Motion controls gimmicky: "motion controls are and I don't know who it was Nintendo or was probably Nintendo with the Wii first and their gimmicks" (15:26).

  3. How could it be better?
    Adopt TotK controls: "if I could just mod breath of the wild to have the controls of tears of the Kingdom" (26:32). Mistakes feel player fault mostly: "I've definitely played this enough times that I'm not like super super interested" (20:10), implying control familiarity leads to own errors.

IDEAS

  1. What impressed you?
    Weapons multi-use like axe for trees/combat: "I love that the axxe and the is a weapon as well as cuts down trees I find that I find that to be a good touch" (12:11). Physics puzzles intuitive: "they all make intuitive sense because he understands the basics of physics" (27:30). Breaking conventions like no sword start: "they don't don't even give you a sword right away give you an axe so what are the conventions that they're breaking" (7:57). Towers/shrines pop up globally: "now this was not obvious to me that all of these were coming up around the world all the same time" (16:59).

  2. What would you change?
    Lack of traditional dungeons: "the extreme lack of traditional dungeons is Extreme lack of traditional dungeon and it makes me sad I wish there was much more traditional dungeons" (28:11). Puzzles sometimes confusing: "this one confused the ever living heck out of my 5-year-old... this uh this managed to confuse me the first time" (37:07).

  3. How could it be better?
    More traditional dungeons: "I wish there was much more traditional dungeons" (28:19).

MEMORY

  1. What impressed you?
    Want to play more, close to perfect: "Do I want to play more?... criticism is because it's so close to perfect that I'm just mad mad that it's not perfect" (implied from 1:01:47, 1:02:01). High-point in 50 words: "vastness the openness... one of the most beautiful games I've ever seen... captured so much of the original Zelda's open world nonlinear exploration" (6:04, 3:36).

  2. What would you change?
    (missing information)

  3. How could it be better?
    (missing information)