Thatgamecompany. (2012). Journey [Video game]. Sony Computer Entertainment; Annapurna Interactive (PC, iOS).
Journey's gameplay revolves around a mysterious robed figure in a vast desert, with a tall mountain as the distant goal. The game is divided into linear sections leading towards this mountain. Players have basic controls: they can move the character, jump, and emit a musical note of varying length and volume depending on how a button is pressed. This note harmonizes with the game's soundtrack and can interact with the environment. The game does not use any textual or spoken instructions outside of the menu screens.
The character's scarf is a key element in gameplay, granting the ability to fly for short periods. The length of flight is determined by the scarf's charge, which depletes during flight but can be recharged by interacting with red cloth pieces in the environment or other means. Discovering glowing symbols extends the scarf, allowing for longer flight times.
Mysterious cloth constructs in the environment can be animated via the character's singing. These animations often transform the game world, facilitating progress by creating bridges or lifting the player to new heights. There are various cloth creatures, some assisting the player, while others, made of stone, can damage the player's scarf.
The game allows for a passive multiplayer experience, where players can encounter one another and recharge their scarves with close proximity. There is no direct communication, but players can use musical notes to interact. Cooperation with other players is optional and not needed to complete any level, but can enhance the experience. Unique symbols on robes help to distinguish players and decorative patterns can be earned through repeated playthroughs. Journey can typically be completed in about two to three hours, offering a compact yet emotionally compelling narrative arc through its unique gameplay mechanics.
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