Tunic employs a clever game mechanic to balance difficulty with progression (Saw shaped difficulty curve). When players find themselves struggling in a particular area (Inefficiency is where we learn best), the game will reward their perseverance with in-game currency for each defeated enemy - and those enemies can be generated as many times as desired.
This currency can be used to strengthen the character, effectively creating a "grind catch-up loop" (Negative and positive feedback loops). This design choice acknowledges the player's effort and encourages continued engagement by ensuring that even multiple defeats contribute to overall character growth, which in turn helps players overcome challenging sections of the game (Yoga naturally strengthens weakest muscles).
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