Suduiko, A. (2014, November 10). Dawn of the First Day: Why “Majora’s Mask” is unique. With A Terrible Fate. https://withaterriblefate.com/2014/11/10/dawn-of-the-first-day-why-majoras-mask-is-unique/
The first entry in Suduiko's "A Comprehensive Theory of Majora's Mask" ([[Comprehensive Theory Majora's Mask]]).
In this first post, he quickly compares Majora's Mask ([[Majora's Mask]]) to Final Fantasy: Lightning Returns ([[Lightning Returns Final Fantasy XIII]]). Though the two games are similar in plot theme, the presentation is very different.
Lightning is told like a traditional RPG, the main difference being that each chapter is restricted to a time limit. The story follows the player.
The moon in Majora, in contrast, acts irrespective to the actions of the player. It doesn't care what the player does, with the global timer counting down, perpetually being reset by the player until they are able to talk the Skull Kid down. There is a strong sense of fate that the player has no control over. Their actions mean very little in the grand scheme of things.
This highlights two main themes throughout the remainder of the analysis:
Aaron Suduiko from With a Terrible Fate's “*A Comprehensive Theory of Majora's Mask*” - a series that analyzed the storytelling of [[202008131959 Majo...
Suduiko, A. (2014, November 16). *Want to learn how to design sidequests? Play “Majora’s Mask.”* With A Terrible Fate. https://withaterriblefate.com/2...
Suduiko, A. (2014, November 24). *“Legend of Whom?” What to do with a “Zelda” game without Zelda.* With A Terrible Fate. https://withaterriblefate.com...
Suduiko, A. (2014f, November 26). *“Even if I die… It won’t be in peace.” The dynamics of death in “Majora’s Mask.”* With A Terrible Fate. https://wit...