reverse game design Mario world
Gamasutra - Super Mario Maker 2's first big update brings new mode, playable Link
Gamasutra - Understanding The Fun of Super Mario Galaxy
Gamasutra - Miyamoto remembers how the idea for 'small Mario' was born
Gamasutra - Super Mario Odyssey has sold over 12 million copies
Gamasutra - Nintendo will bring Dr. Mario to smartphones this summer
Gamasutra - Press Releases- Mario and Sonic Are Back in the Perfect Party Game on November 5!
Gamasutra - The long shadow of Super Mario Bros.
Gamasutra - How Mario Kart influenced Nintendo's fighting game, ARMS
Gamasutra: Simon Carless's Blog - Video Game Deep Cuts: From Shenmue 3 To Super Mario Poetry
Gamasutra: Dan Felder's Blog - The Brilliance of Super Mario Run
Gamasutra - Mario Bros. Tops Japanese Charts For Sixth Week
Gamasutra - Google Maps transforms into Mario Kart for Mario Day
Gamasutra - Press Releases- Celebrate Mario Day 2019 With a Weeklong Nintendo Switch Promotion
Gamasutra - How Nintendo devs grappled with making the first 3D Mario game
Gamasutra - Odyssey breaks 3D Mario week one sales record in Japan
Gamasutra - Nintendo's free-to-play mobile Mario Kart now offers a monthly subscription
Gamasutra - UK Charts: Mario Kart Remains Parked Atop Static Top Three
Gamasutra - Report: Mario & Luigi developer AlphaDream has filed for bankruptcy
Gamasutra - Super Mario To Hit Virtual Console For Christmas
Gamasutra: Bryan Cashman's Blog - The Beautiful Drawings Behind Super Mario Bros. Sprites
Gamasutra - Super Mario Bros. Commodore 64 fan port hit with DMCA takedowns
Gamasutra - Super Mario Odyssey has surpassed 1M physical sales in Japan
Gamasutra: Mark Robinson's Blog - The monetization mistakes that tripped-up Super Mario Run
Gamasutra - What are devs saying about the design of Super Mario Odyssey?
Gamasutra: Pascal Luban's Blog - Mario Kart Tour: Gameplay: 1 - Onboarding: 0
Gamasutra - Obituary: Mario Segale, the real-life namesake of Super Mario, has passed away
Gamasutra: Caleb Compton's Blog - Game Classics: Lessons from Mario Part 2
Gamasutra - Super Mario Kart's competitive scene is still going strong, 25 years on
Gamasutra: Josh Bycer's Blog - The Level Design of Super Mario Odyssey's Best Stage
Gamasutra - SNES Classic and Super Mario Odyssey hit 2M sales
Gamasutra - Super Mario Party introduces a mode that links two Switch displays together
Gamasutra - Mario Kart Tops Japanese Charts For Third Week
Gamasutra - How Square struggled to fit Mario into an RPG for Super Mario RPG
GDC Vault - Thinking In 3D: The Development of Super Mario 3D Land
GDC Vault - 'ARMS': Building 'Mario Kart 8' Insights into a Showcase Nintendo Switch Fighter
GDC Vault - The Animation Pipeline of 'Mario + Rabbids Kingdom Battle'
GDC Vault - The Zen of Wi-Fi: A Postmortem of the Wireless Features of Nintendo DS
Microsoft PowerPoint - GDC2007_szeder_john_garden.ppt
GDC Vault - Big Screen to Game Console: Case Studies
GDC Vault - The Illusion of Motion: Making Magic with Textures in the Vertex Shader
SonicTheHedgehog-GDC (final-shorter)
GDC Vault - Math for Game Programmers: Ranking Systems: Elo, TrueSkill and Your Own
GDC Vault - The Science and Art of Quality Assurance in the Video Game Industry
GDC Vault - All You Need Is L.O.V.E. - Indie Couples in Game Development
GDC Vault - Classic Postmortem: GoldenEye 007
GDC Vault - Back to The Future of QA
Super Mario Bros. Developer Interview - NES Classic Edition – Official Site
Iwata Asks : New Super Mario Bros. Wii : Mario Couldn't Jump At First
Super Mario World & Yoshi's Island Developer Interview - SNES Classic Edition - Official Site
Iwata Asks : Super Mario Galaxy : How Super Mario Was Born
Super Mario Kart Developer Interview - SNES Classic Edition - Official Site
Iwata Asks : Super Mario Galaxy : A Sound That Defines Mario
Iwata Asks : New Super Mario Bros. 2 : Mario Cram School
Iwata Asks : Mario Kart Wii : It Started With A Guy In Overalls
Iwata Asks : Super Mario Bros. 25th Anniversary : Using the D-pad to Jump
Iwata Asks : Super Mario Galaxy : Cooperative Game Play, a Secular Challenge
Iwata Asks : Super Mario All-Stars : Updating the Graphics
Iwata Asks : New Super Mario Bros. U : "What Should Be New?"
Iwata Asks : Super Mario Galaxy 2 : A New Continent with Mountains of Ideas
Iwata Asks : Super Mario Bros. 25th Anniversary : Joining Nintendo After Super Mario
Iwata Asks : New Super Mario Bros. Wii : Letting Everyone Know It Was A Good Mushroom
Iwata Asks : Super Mario 3D World : "Let's Put Everything In!"
Iwata Asks : Super Mario Galaxy : Making it Sound like Space
Iwata Asks : Super Mario 3D World : "Function First"
Iwata Asks : Paper Mario: Sticker Star : Abandoning the RPG Structure
Iwata Asks : New Super Mario Bros. Wii : Allowing Novices To See the Ending Too
Iwata Asks : Super Mario 3D World : It Had to Be Super Mario 3D World
Iwata Asks : Super Mario Bros. 25th Anniversary : Expressing the Inexpressible
Iwata Asks : New Super Mario Bros. Wii : Applying A Single Idea To Both Land And Sky
Iwata Asks : Super Mario 3D Land : Keyword: Reset
Iwata Asks : Super Mario Galaxy : Why Use an Orchestra?
Iwata Asks : Super Mario Galaxy 2 : Playing a 3D Game Like It's 2D
Iwata Asks : Mario Kart 7 : It All Began with a Yakiniku Party
Iwata Asks : Super Mario 3D Land : "It's Fun, So It's Okay!"
Iwata Asks : Paper Mario: Sticker Star : Talking Away at Iwata
Iwata Asks : Mario & Luigi: Dream Team : Burnt Blank
Iwata Asks : Mario Kart 7 : "We're the Same!"
Iwata Asks : New Super Mario Bros. Wii : Capturing That Mario-Esque "Smell"
Iwata Asks : New Super Mario Bros. Wii : Persistence Led To Mario Riding A Dinosaur
Iwata Asks : Super Mario Galaxy : A Mario Even Beginners Can Play
Iwata Asks : Wii Party : A Team with Experience Making Party Games
Gamasutra - How XCOM's creative director was inspired by Mario + Rabbids
Gamasutra: David D'Angelo's Blog - King Knight's Map: Building Secret Paths
Gamasutra - How Polytron's Fez Was Inspired By Ueda's Ico
Gamasutra - Road to the IGF: Nifflas Games' Uurnog Uurnlimited
Gamasutra: Nathan Savant's Blog - Mario: 64 v Odyssey
Gamasutra - Press Releases- Next Up to Tee Off on Steam is RPGolf!
Gamasutra - Game Design Deep Dive: Amnesia's 'Sanity Meter'
Gamasutra: Scott Beca's Blog - The five biggest lessons we learned making a game in our spare time
Gamasutra - A Japanese RPG Primer: The Essential 20
Gamasutra - Best Of Indie Games: Under the Sea, Where Everything is Free
Gamasutra: Alan Wagner's Blog - In Defense of Flappy Bird
Gamasutra - Road to the IGF: Adam Robinson-Yu's A Short Hike
Gamasutra: Tristan Jung's Blog - Kirby Super Star Retrospective
Gamasutra - Press Releases- Nintendo Partners with Facebook for Super Mario Maker Hackathon Event
Gamasutra - Press Releases- Super Mario Cereal from Kellogg's Makes Breakfast a Playful Experience
Gamasutra - Press Releases- Super Red-Hot Hero Kickstarter: Redefining SNES Classic platformers
Gamasutra: Xander Markham's Blog - 15 Year Anniversary Retrospective: GoldenEye 007 (N64, 1997)
Gamasutra - Road to the IGF: Patrick Traynor's Patrick's Parabox
Gamasutra - The Tip of the Iceberg: Storytelling and Reactive Design in Canabalt and Capsule
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