Mario's Legacy Links

Written: April 2, 2020 at 11:11 AM
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Citations

reverse game design Mario world

Gamasutra - Super Mario Maker 2's first big update brings new mode, playable Link

Gamasutra - Understanding The Fun of Super Mario Galaxy

Gamasutra - Miyamoto remembers how the idea for 'small Mario' was born

Gamasutra - Super Mario Odyssey has sold over 12 million copies

Gamasutra - Nintendo will bring Dr. Mario to smartphones this summer

Gamasutra - Press Releases- Mario and Sonic Are Back in the Perfect Party Game on November 5!

Gamasutra - The long shadow of Super Mario Bros.

Gamasutra - How Mario Kart influenced Nintendo's fighting game, ARMS

Gamasutra: Simon Carless's Blog - Video Game Deep Cuts: From Shenmue 3 To Super Mario Poetry

Gamasutra: Dan Felder's Blog - The Brilliance of Super Mario Run

Gamasutra: Aaron Sutton's Blog - What Mario Learned from Mickey Mouse - Part 1: Introduction & Colour

Gamasutra - Mario Bros. Tops Japanese Charts For Sixth Week

Gamasutra - Google Maps transforms into Mario Kart for Mario Day

Gamasutra - Press Releases- Celebrate Mario Day 2019 With a Weeklong Nintendo Switch Promotion

Gamasutra - How Nintendo devs grappled with making the first 3D Mario game

Gamasutra - Odyssey breaks 3D Mario week one sales record in Japan

Gamasutra - Nintendo's free-to-play mobile Mario Kart now offers a monthly subscription

Gamasutra - UK Charts: Mario Kart Remains Parked Atop Static Top Three

Gamasutra - Report: Mario & Luigi developer AlphaDream has filed for bankruptcy

Gamasutra - Super Mario To Hit Virtual Console For Christmas

Gamasutra: Bryan Cashman's Blog - The Beautiful Drawings Behind Super Mario Bros. Sprites

Gamasutra - Super Mario Bros. Commodore 64 fan port hit with DMCA takedowns

Gamasutra - Super Mario Odyssey has surpassed 1M physical sales in Japan

Gamasutra: Mark Robinson's Blog - The monetization mistakes that tripped-up Super Mario Run

Gamasutra - Press Releases- Super Mario Maker 2 Sees Link From The Legend of Zelda Join as a Playable Character

Gamasutra - What are devs saying about the design of Super Mario Odyssey?

Gamasutra: Pascal Luban's Blog - Mario Kart Tour: Gameplay: 1 - Onboarding: 0

Gamasutra - Obituary: Mario Segale, the real-life namesake of Super Mario, has passed away

Gamasutra: Caleb Compton's Blog - Game Classics: Lessons from Mario Part 2

Gamasutra - Super Mario Kart's competitive scene is still going strong, 25 years on

Gamasutra: Josh Bycer's Blog - The Level Design of Super Mario Odyssey's Best Stage

Gamasutra - SNES Classic and Super Mario Odyssey hit 2M sales

Gamasutra - Super Mario Party introduces a mode that links two Switch displays together

Gamasutra - Mario Kart Tops Japanese Charts For Third Week

Gamasutra - How Square struggled to fit Mario into an RPG for Super Mario RPG

GDC Vault - Thinking In 3D: The Development of Super Mario 3D Land

GDC Vault - 'ARMS': Building 'Mario Kart 8' Insights into a Showcase Nintendo Switch Fighter

GDC Vault - The Animation Pipeline of 'Mario + Rabbids Kingdom Battle'

GDC Vault - The Zen of Wi-Fi: A Postmortem of the Wireless Features of Nintendo DS

Microsoft PowerPoint - GDC2007_szeder_john_garden.ppt

Keren_Itay_ScrollBack.pdf

GDC Vault - Big Screen to Game Console: Case Studies

GDC Vault - The Illusion of Motion: Making Magic with Textures in the Vertex Shader

GDC Vault - Business 101

GDC Vault - Design in Detail: Identifying the Seemingly Insignificant Decisions which Determine a Game's Ultimate Success

GDC Vault

SonicTheHedgehog-GDC (final-shorter)

GDC Vault - Math for Game Programmers: Ranking Systems: Elo, TrueSkill and Your Own

GDC 2005

GDC Vault - The Science and Art of Quality Assurance in the Video Game Industry

GDC Vault - All You Need Is L.O.V.E. - Indie Couples in Game Development

Ranking_Systems_GDC_2017.key

GDC Vault - Classic Postmortem: GoldenEye 007

GDC Vault - Back to The Future of QA

GDC18_BossUp_ItayKeren

Super Mario Bros. Developer Interview - NES Classic Edition – Official Site

Iwata Asks : New Super Mario Bros. Wii : Mario Couldn't Jump At First

Super Mario World & Yoshi's Island Developer Interview - SNES Classic Edition - Official Site

Iwata Asks : Super Mario Galaxy : How Super Mario Was Born

Super Mario Kart Developer Interview - SNES Classic Edition - Official Site

Iwata Asks : Super Mario Galaxy : A Sound That Defines Mario

Iwata Asks : New Super Mario Bros. 2 : Mario Cram School

Iwata Asks : Mario Kart Wii : It Started With A Guy In Overalls

Iwata Asks : Super Mario Bros. 25th Anniversary : Using the D-pad to Jump

Iwata Asks : Super Mario Galaxy : Cooperative Game Play, a Secular Challenge

Iwata Asks : Super Mario All-Stars : Updating the Graphics

Iwata Asks : New Super Mario Bros. U : "What Should Be New?"

Iwata Asks : Super Mario Galaxy 2 : A New Continent with Mountains of Ideas

Iwata Asks : Super Mario Bros. 25th Anniversary : Joining Nintendo After Super Mario

Iwata Asks : New Super Mario Bros. Wii : Letting Everyone Know It Was A Good Mushroom

Iwata Asks : Super Mario 3D World : "Let's Put Everything In!"

Iwata Asks : Super Mario Galaxy : Making it Sound like Space

Iwata Asks : Super Mario 3D World : "Function First"

Iwata Asks : Paper Mario: Sticker Star : Abandoning the RPG Structure

Iwata Asks : New Super Mario Bros. Wii : Allowing Novices To See the Ending Too

Iwata Asks : Super Mario 3D World : It Had to Be Super Mario 3D World

Iwata Asks : Super Mario Bros. 25th Anniversary : Expressing the Inexpressible

Iwata Asks : New Super Mario Bros. Wii : Applying A Single Idea To Both Land And Sky

Iwata Asks

Iwata Asks : Super Mario 3D Land : Keyword: Reset

Iwata Asks : Super Mario Galaxy : Why Use an Orchestra?

Iwata Asks : Super Mario Galaxy 2 : Playing a 3D Game Like It's 2D

Iwata Asks : Mario Kart 7 : It All Began with a Yakiniku Party

Iwata Asks : Super Mario 3D Land : "It's Fun, So It's Okay!"

Iwata Asks : Paper Mario: Sticker Star : Talking Away at Iwata

Iwata Asks -Mario Kart 7

Iwata Asks : Mario & Luigi: Dream Team : Burnt Blank

Iwata Asks : Mario Kart 7 : "We're the Same!"

Iwata Asks : New Super Mario Bros. Wii : Capturing That Mario-Esque "Smell"

Iwata Asks : New Super Mario Bros. Wii : Persistence Led To Mario Riding A Dinosaur

Iwata Asks : Super Mario Galaxy : A Mario Even Beginners Can Play

Kirby Super Star Developer Interview - Super Nintendo Entertainment System: Super NES Classic Edition - Official Site

Iwata Asks : Wii Party : A Team with Experience Making Party Games

Gamasutra - How XCOM's creative director was inspired by Mario + Rabbids

Gamasutra: David D'Angelo's Blog - King Knight's Map: Building Secret Paths

Gamasutra: Zachary Strebeck's Blog - Could Flappy Bird be liable for copyright infringement against Nintendo?

Gamasutra - How Polytron's Fez Was Inspired By Ueda's Ico

Gamasutra - Road to the IGF: Nifflas Games' Uurnog Uurnlimited

Gamasutra: Nathan Savant's Blog - Mario: 64 v Odyssey

Gamasutra - Updates

Gamasutra - Press Releases- Next Up to Tee Off on Steam is RPGolf!

Gamasutra - Search

Gamasutra - Game Design Deep Dive: Amnesia's 'Sanity Meter'

Gamasutra: Scott Beca's Blog - The five biggest lessons we learned making a game in our spare time

Gamasutra - A Japanese RPG Primer: The Essential 20

Gamasutra - Search

Gamasutra - Best Of Indie Games: Under the Sea, Where Everything is Free

Gamasutra: Alan Wagner's Blog - In Defense of Flappy Bird

Gamasutra - Road to the IGF: Adam Robinson-Yu's A Short Hike

Gamasutra - Press Releases- Meet Mario as He Travels Across the Country to Celebrate Super Mario Odyssey

Gamasutra: Tristan Jung's Blog - Kirby Super Star Retrospective

Gamasutra - Press Releases- Nintendo Partners with Facebook for Super Mario Maker Hackathon Event

Gamasutra - Press Releases- Super Mario Cereal from Kellogg's Makes Breakfast a Playful Experience

Gamasutra - Press Releases- Super Red-Hot Hero Kickstarter: Redefining SNES Classic platformers

Gamasutra: Xander Markham's Blog - 15 Year Anniversary Retrospective: GoldenEye 007 (N64, 1997)

Gamasutra - Road to the IGF: Patrick Traynor's Patrick's Parabox

Gamasutra - The Tip of the Iceberg: Storytelling and Reactive Design in Canabalt and Capsule

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