Antifragility is when randomness makes the system stronger ((Antifragile #citation)). If games are fragile due to their rigid structure, then can I make an argument that play - with it's lack of structure - is an antifragile system? Because if that's the case, then a precedent is set for the value of fragile systems as well.
<!--202007290651-->Games have value, just as play does. They serve different contexts.#gamedesign #play
It occurs to me after reading this [[202003071744 Sharks turn games into conflicts - Chris Crawford]] quote, that games are fragile systems. They have...
Assuming 'Play' means a less structured version of 'Game' - or "Free Play" as Peter Gray calls it - then play is antifragile. Play generates Black Sw...