Play thrives in randomness and change

Written: March 7, 2020 at 5:54 PM
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Antifragility is when randomness makes the system stronger ((Antifragile #citation)). If games are fragile due to their rigid structure, then can I make an argument that play - with it's lack of structure - is an antifragile system? Because if that's the case, then a precedent is set for the value of fragile systems as well.

<!--202007290651-->Games have value, just as play does. They serve different contexts.

Citations

#gamedesign #play