The two most important elements for the environment that allows for play to work are that it's voluntary and that it's unstructured. Without both, it's not play.
Play occurs as a subset of unstructured space, and is always voluntary. Structure play, and you've turned it into a game. Remove the voluntary and you've turned play into a chore.
There is nothing wrong with games, nor is there anything wrong with chores. However, if your goal is to tap into the benefits of play, then you need to let go (Give your zettelkasten independence) of your tight grip on how that play happens.
In addition to that, if your goal is for play to occur, you must create an environment where it can emerge spontaneously. Specifically, unstructured time/space without any expectations of the participants (voluntary).
#toolong
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