Both *Hyper Light Drifter* ([[201908271208 Hyper Light Drifter incentivizes reckless play]]) and *Bloodborne* ([[201909011043 Aggressive Play Rewarded...
In direct opposition to Alfie Kohn ((Punished by Rewards #citation)), *Hyper Light Drifter* ([[201908271208 Hyper Light Drifter incentivizes reckless ...
Reading between the lines of the *Hyper Light Drifter* mechanics ([[201908271208 Hyper Light Drifter incentivizes reckless play]]) and Alfie Kohn's wa...
In *How Children Learn*, Holt tells a story of a child learning to swim by stepping in and out of safety. He would cling tightly to Holt while not fee...
*Bloodborne* ((Bloodborne #citation)) is interesting in that it has two main mechaincs that reward the player for playing aggressively ([[201908271208...
The souls mechanic in the [[202004021208 Dark Souls]] (et al) games is very interesting to me. It's a built-in way to incentivize the player to face t...
In the game [[202311212041 Archero]], a game mechanic that stands out to me is the tension ([[202004161253 THIS IS MARKETING]]) between moving and sta...
My zettelkasten has taught me ([[201909161210 Zettelkasten surprises with new ideas]]) something I hadn't noticed before, but now I'm seeing it everyw...
Howdy! I’m **Scott Sheppard**, and you’re inside my personal notes — a living, ever-changing collection of ideas. A lot of it is rough, half-baked, or...